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About this book

Attrition is a science-fiction adventure about duty, suspicion, and survival among the interstellar services. Ivor Vincent Callum, a veteran Interstel special agent, is pulled from leave and sent on a Priority One mission to Epsilon-Terra, an Earth-type planet where a survey ship remains safely in orbit but its human crew has vanished. With a small team and an experienced master spaceman, Callum must follow the missing vessel’s filed plan into an assignment already shadowed by secrecy, bureaucratic euphemism, and the possibility that experience and expendability are closely related.

The book uses a brisk first-person voice that combines technical spaceflight detail with dry humor, cynicism, and the wary camaraderie of professionals accustomed to danger. Its future is presented through vivid institutional language, air-taxis, lunar complexes, robot probes, quarantine procedures, jump drives, and Galactic Survey regulations, while Callum’s sharp observations give the narrative a hardboiled edge. The result should appeal to readers who enjoy classic space opera grounded in military and exploratory procedure, especially stories led by capable but skeptical narrators and crews heading toward a mission whose risks are not fully disclosed.

Characters in Attrition

  • Ivor Vincent CallumWeathered veteran special agent, close-cropped dark hair, lean face, severe military bearing, space-service attire

The opening · free to read

I took advantage of his momentary silence. I'd had an hour during the air-taxi hop from Xanadu, the resort two hundred miles off the coast of California, to prepare my bitter statement. Words come fluently when an earned leave has been pulled peremptorily out from beneath you; a leave that still had twenty-nine days to go. But I was brief; the news flasher had canceled much of the bite of my anger; it took me something under one hundred and twenty seconds, including repetition of certain words and phrases.

Gravis lived up to his name; he didn't bat an eye. He handed me a thin folder; three of its sheets were facsimile extrapolations of probot reports; the fourth was an evaluation-and-assignment draft; all were from Galactic Survey Headquarters, NAF, in Montreal. The top three were identical, excepting probot serial numbers and departure and arrival times. GSS 231 had been located in its command orbit above a planet that had not yet been officially named but was well within the explored limits of the space sector assigned NAFGS by the interfederational body, had been monitored by three robot probes--described as being in _optimum mechanical condition_--on three distinctly separate occasions, and all devices that could be interrogated from outside had triggered safe and secure. But no human contact had been accomplished. The fourth sheet--which bore the calligraphy on its upper right corner: _Attention Callum_--assumed that the crew of 231, a survey team and con alternate, had met with an accident or series of accidents of undetermined origin and extent in the course of carrying out the duty described as follow-up exploration on the Earth-type planet, herein and heretofore designated Epsilon-Terra, and must therefore be considered--

"The news is--" I started to say.

"Pure delirium," Gravis interrupted. "Haven't you read Paragraph Six? We know exactly where the ship is because it's exactly where it should be. It's the crew that's missing."

Paragraph Seven concluded: We therefore recommend that an agent of experience be dispatched soonest to the designated star system.

"Experienced or expendable?" I muttered.

"Ivy, after ten years in Interstel, you should know that experience and expendability are synonymous."

Words like instanter and soonest seldom match their literal meaning when applied to the physical transport of human beings, but in my job--I hadn't even had time to get my gee-legs.

I stepped off the glide strip in front of the ramp marked OUTGOING PERSONNEL, handed the efficient looking redhead my Q-chit and ID, and said: "Priority one."

"Quarantine, O.K.," she checked, smiling. "Feeling antiseptic?"

I had to admit, privately, that I did not. As applied to her, the term: coveralls, regulation, gray was strictly a euphemism. Perhaps it was the combination of low gravity and controlled conditions that made Lunatics of female persuasion blossom so anatomically. Or maybe she was a plant, a deliberate psych experiment to put outbound starmen in a particular frame of mind.

She flashed my identification on the screen, took a long look, and became coldly efficient. Callum, Ivor Vincent. Age: 40. Height: 5'8". Weight: 142. Hair: brown. Eyes: green. Rank: Special Agent, Interstel. "You look much older, Mr. Callum."

She consulted her assignment list.

"Lock Three."

I snapped the identoflake back in its bracelet, picked up my jump bag and briefing kit, and headed up the ramp, feeling more eyes than the redhead's. The anonymity of a GS working uniform hadn't lasted very long.

By the time I was able to capture enough breath to make coherent sounds, the shuttler was already approaching parking orbit. The pilot had used maximum grav boost, and the trip must have crowded the record.

"That wasn't exactly SOP, was it?"

"Priority one, sir," the youngster replied, showing teeth wolfishly.

I was still trying to think up an adequate rebuttal when I came out of the air lock and into the ship. Then I felt better. P 1 means, among other things, first available transportation--but this giant was the newest type, crammed to the buffers with the results of science's latest efforts to make star voyageurs as safe as express-strip commuters inside a Terran dome. Even the vibrations of the great Gatch-Spitzer-Melnikov generators, building toward maximum output, had been dampened to a level more imaginary than tangible. Internal gravity was momentarily in operation, as an additional blessing; and, walking down the blue-lit corridor toward Astrogation, I could feel the occasional, metallic, thermal thump that meant the IP drive was hot and critical.

I got a second lift when I saw who was bending over the robopilot console: Antonio Moya, Mexico City's gift to Galactic Survey some thirty-five years earlier; a cafe-con-leche type with shrewd eyes, nervous hands, silver-streaked hair that showed a defiance of geriatric injections, a slight, wiry body that couldn't have gone more than one hundred and twenty pounds at 1.0 gee, and probably the best Master Spaceman extant. Only discipline kept the grin off my face. But he was on the horn, getting traffic clearance, so I didn't interrupt.

The others were unknowns, the sort characterized by old spacers as "pretty boy, recruitment ad types," but they looked competent; I figured a medic and a spread of ratings; counting Moya, a basic GS unit. I'd expected both a con crew and a standby. Either this was the total of available personnel, or the brass had decided not to risk more men than absolutely necessary. If I'd had illusions about the assignment, they would have faded at that instant.

It's this way in Interstel: you're taught to be a loner. You're expected to have absolute confidence in your own abilities and complete skepticism about the talents of others. You're supposed to be suspicious, cynical, courageous, and completely trustworthy. And you're not expected to have friends. Which, obviously, in the light of the aforementioned and part of what is yet to come, could serve as the definition of redundancy. You're required to weed out incompetents wherever you find them without prejudice, mercy, or feeling. The standing order is survival, yet you are expected to lay down your life gladly if the sacrifice will save one, pink-cheeked, short-time, assistant teamer who gives the barest suggestion that he might some day grow up to be a man and repay the thousands of credits squandered upon his training in that profound hope. Which, stated another way, has become the Eleventh Commandment of special agents: Remember the body corporeal and keep it inviolate; and, if the reaction of the rank-and-file of Galactic Survey to Interstel is used as criterion, is the best-kept secret in the explored, physical universe. "The agent's burden," Gravis calls it.

Moya's jaw dropped when he caught sight of me--apparently he had been told only to expect an agent--but he recovered quickly.

"Hello, Callum," he barked. "I won't say it's a pleasure. Stow your gear and strap down."

The claxon sounded stridently, and the inflectionless voice of the robopilot said: "Sixty seconds."

I got into the indicated gee couch and squirmed around seeking some measure of comfort. It had been designed for a much larger man, and I gritted my teeth in the expectation of taking a beating.

After a bruising few minutes, we went weightless, then the servos put us back on internal gravity, and the crew unstrapped.

They ignored me studiously; it wasn't entirely bad manners; there's plenty to be done in the interval prior to the first hop, and it isn't all in just checking co-ordinates and programming master con.

The usual space plan calls for several accelerations and a lot of distance between Terra-Luna proximity and Solar System departure. But Space Regs are disregarded on Priority One missions. So, for probably less than an hour, things were going to be busy in Astrogation.

I retrieved my kit and looked for an unoccupied cubicle.

GS star ships are designed to accommodate twenty-four men in reasonable comfort--a figure arrived at more historically--the sum of experience--than arbitrarily, as the minimum number necessary for the adequate exploration of a new star system.

It breaks down this way: six men to a team, four teams maximum; three for planetary grounding, one for ship's con; since any given team can do either task, they are interchangeable, who gets which depends upon rotation; three for exploration, then, because averages spread over several generations of interstellar capability bear out the fact that mother primaries generally possess no more than three planets that are in the least amicable to humans.

I was more than cursorily familiar with the drill. The basic requirement for Interstel is five years' service with a survey team. I'd spent nine. Which is another reason for general GS enmity: the turncoat syndrome. That and the fact that prospective agents are not even considered unless they rate in the top one per cent in service qualification and fitness reports: the jealousy angle. I'd known Moya from my last regular duty ship. I'd worked up from assistant under his tutelage. I'd been ready for the Team Co-ordinator/Master Spaceman exams when I'd applied for transfer. Moya had raged for hours. But he'd given me a first-rate recommendation. Call it service pride.

I was just getting a start on the vid tapes when the cubicle's panel dilated and Moya stamped in, bristling like a game cock.

"What's all this about Epsilon-Terra?"

I removed the ear bead and grinned at him.

"Hello, Tony, you old space dog! You're looking fine. What happened? Did they pull you off leave, too?"

He held the acid face until the panel closed, then he brightened a little. At least, he didn't refuse my proffered hand.

He stood fists on hips, glaring at me.

Finally, he growled: "I had hopes you'd wash out. When I heard you'd made it, I was plenty disappointed." He shook his head. "You seem healthy enough, but I still think it's a waste of a good spacer." And that, apparently, was as close as he was going to come to saying that he was glad to see me again, because, in the next breath, he reverted to Starship Master.

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